Master ZBrush Trainer | Senior ZBrush Trainer at Maxon | Digital Artist
About Me:
Ian Robinson is the Master ZBrush Senior Trainer at Maxon Software, the owners of C4D and ZBrush. Ian is responsible for creating digestible content to help ZBrush users of all experiences understand how to use the software effectively. From creating video tutorials, live streaming, hosting events and interviewing some of the top artists in the world, Ian is dedicated to helping others learn how to use the software to the best of their abilities. Covering topics from 3D printing and toy design to game assets and animation ready modeling, Ian helps you learn the skills you need to succeed while having fun in the process!
Catch me every Wednesday at 10am - 12pm PST on ZbrushLive Streams over on the ZBrushLIVE channel:
https://pixologic.com/zbrushlive/author/ian-robinson/
https://www.twitch.tv/pixologic
https://www.youtube.com/user/ZBRUSHatPIXOLOGIC
Zbrush Tips and Tutorials
YouTube: https://www.youtube.com/c/IRSculpts
My Education:
3D Character Workshop - https://www.3dcharacterworkshop.com/
Vertex School - https://www.vertexschool.com/
Studio Arts - https://studioarts.com/
As a Master Senior ZBrush Trainer, my role primarily is to teach ZBrush to a wide variety of AAA Studios and education in multiple industries. From Film and Games to Jewelry, Toys & Collectibles, 3D Printing and rapid prototype and so much more, my role is to help showcase ZBrush workflows at a high level worldwide wide.
3D Sculpting - Take concept’s approved by licensors and sculpt a tangible product that matches the concept as closely as possible.
Retopologizing - Create clean low poly assets from high resolution models for use such as animation or rigging.
Manufacturing Prep -Prep files to help make the product ready for manufacturing
Rendering: Prepping final images and animations to be used for marketing and packaging.
Training new employees on current pipelines and tools used on a day to day basis.
Graphic Design Mechanical - Set-up files for printing by adding bleed and trim marks. Adjust or set up files for 4-type color.
Product Packaging - Create stunning logo designs or art for a wide variety of packaging (i.e. Newspapers, Magazines, Advertising Spots, Book Covers, Flyers, Badges, Banners, etc.)
Illustration and 3D Modeling - Use various drawing techniques and 3d modeling programs to create 2D renders of products requested. Used 3D programs are: ZBrush, Fusion 360, and Blender.
Photo Retouching - From basic photo light beauty correction to full photo manipulation. Design original concept art to become final designs.
3D Sculpting - Work closely together with the client to interpret a 2D concept into high resolution 3D models. Verse in organic and hard surface modeling
3D Printing - Prep final designs to be 3D printed for clients, including merging models, properly scaling before exporting STLs, projecting details, slicing and keying. Knowledgeable in both FDM and SLA Resin 3D printers.
Texturing and Rendering - Create high quality textures and renders using various programs such as: Zbrush, Substance Painter, Blender, Marmoset Toolbag 3, and Photoshop.
Retopologizing - Create clean low poly assets from high resolution models for use such as animation or rigging.